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SOLID Principles in Modern Software Engineering

Ajanthan Sivalingarajah
·Mar 04, 2026·7 min read
SOLID PrinciplesObject Oriented DesignJava Design PatternsSoftware ArchitectureClean CodeDependency InjectionDesign PrinciplesMicroservices Architecture
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SOLID Principles in Modern Software Engineering#

A Deep Technical Guide with Real-World Usage, Patterns, and Architectural Context

Target Audience: Beginner → Architect
Depth: Deep technical with code, diagrams, and architectural discussion
Language: Java (JDK 21+ compatible, applicable to modern stacks including Spring Boot, microservices, and AI-driven systems)


1. Why SOLID Still Matters in 2026#

We live in a time where:

  • AI generates boilerplate code.
  • Microservices dominate distributed systems.
  • Event-driven and reactive systems are common.
  • Cloud-native architectures evolve rapidly.

Yet one thing remains unchanged: bad design does not scale.

AI can generate code. It cannot automatically generate good architecture.
SOLID principles remain foundational because they reduce coupling, improve extensibility, and prevent architectural entropy.

SOLID is not about theory. It is about controlling complexity in evolving systems.


2. Overview of SOLID#

PrincipleFull NameCore Idea
SSingle Responsibility PrincipleOne reason to change
OOpen/Closed PrincipleOpen for extension, closed for modification
LLiskov Substitution PrincipleSubtypes must preserve behavior
IInterface Segregation PrincipleNo client should depend on methods it doesn't use
DDependency Inversion PrincipleDepend on abstractions, not concretions

3. Single Responsibility Principle (SRP)#

A class should have one, and only one, reason to change.


3.1 Violation Example#

class InvoiceService {

    public void calculateTotal(Invoice invoice) {
        // business logic
    }

    public void saveToDatabase(Invoice invoice) {
        // persistence logic
    }

    public void printInvoice(Invoice invoice) {
        // presentation logic
    }
}

Problem#

This class has three responsibilities:

  • Business calculation
  • Persistence
  • Presentation

If database schema changes → modify class
If printing format changes → modify class
If tax rules change → modify class

This creates tight coupling.


3.2 Correct Implementation#

class InvoiceCalculator {
    public double calculateTotal(Invoice invoice) {
        return invoice.getItems()
                      .stream()
                      .mapToDouble(Item::getPrice)
                      .sum();
    }
}

class InvoiceRepository {
    public void save(Invoice invoice) {
        // DB logic
    }
}

class InvoicePrinter {
    public void print(Invoice invoice) {
        // printing logic
    }
}

Now:

  • Each class changes for only one reason.
  • Responsibilities are clearly separated.

3.3 Architectural View (ASCII)#

Invoice
   ↓
[InvoiceCalculator]
   ↓
[InvoiceRepository]
   ↓
[InvoicePrinter]

3.4 Supporting Patterns#

  • Repository Pattern
  • Service Layer Pattern
  • MVC

3.5 Violating Patterns#

  • God Object
  • Utility Class overload

4. Open/Closed Principle (OCP)#

Software entities should be open for extension but closed for modification.


4.1 Violation Example#

class DiscountCalculator {

    public double calculate(String type, double amount) {
        if (type.equals("REGULAR"))
            return amount * 0.9;
        if (type.equals("VIP"))
            return amount * 0.8;
        return amount;
    }
}

Each new discount type → modify class.


4.2 Refactored Using Strategy Pattern#

interface DiscountStrategy {
    double apply(double amount);
}

class RegularDiscount implements DiscountStrategy {
    public double apply(double amount) {
        return amount * 0.9;
    }
}

class VipDiscount implements DiscountStrategy {
    public double apply(double amount) {
        return amount * 0.8;
    }
}

class DiscountCalculator {
    public double calculate(DiscountStrategy strategy, double amount) {
        return strategy.apply(amount);
    }
}

Now new discounts can be added without modifying existing code.


4.3 Mermaid Diagram#

classDiagram class DiscountStrategy { <<interface>> +apply(amount) } class RegularDiscount class VipDiscount class DiscountCalculator DiscountStrategy <|.. RegularDiscount DiscountStrategy <|.. VipDiscount DiscountCalculator --> DiscountStrategy

4.4 Supporting Patterns#

  • Strategy
  • Template Method
  • Decorator
  • Factory

4.5 Violating Patterns#

  • Massive switch statements
  • Enum-based behavior branching

5. Liskov Substitution Principle (LSP)#

Subtypes must be substitutable for their base types without breaking behavior.


5.1 Classic Violation#

class Bird {
    public void fly() {}
}

class Penguin extends Bird {
    @Override
    public void fly() {
        throw new UnsupportedOperationException();
    }
}

This breaks substitutability.


5.2 Correct Design#

interface Bird {}

interface FlyingBird extends Bird {
    void fly();
}

class Sparrow implements FlyingBird {
    public void fly() {}
}

class Penguin implements Bird {}

Now behavior is preserved.


5.3 Conceptual View#

classDiagram class Bird class FlyingBird class Sparrow class Penguin Bird <|-- FlyingBird Bird <|-- Penguin FlyingBird <|-- Sparrow

5.4 Supporting Patterns#

  • Composition over Inheritance
  • Interface segregation
  • State pattern

5.5 Violating Patterns#

  • Improper inheritance hierarchy
  • Overriding methods to restrict behavior

6. Interface Segregation Principle (ISP)#

Clients should not be forced to depend on methods they do not use.


6.1 Violation#

interface Worker {
    void work();
    void eat();
}

Robot class:

class Robot implements Worker {
    public void work() {}
    public void eat() { throw new UnsupportedOperationException(); }
}

6.2 Refactored#

interface Workable {
    void work();
}

interface Eatable {
    void eat();
}

class Human implements Workable, Eatable {
    public void work() {}
    public void eat() {}
}

class Robot implements Workable {
    public void work() {}
}

6.3 Supporting Patterns#

  • Role-based interfaces
  • Microservice APIs
  • REST resource separation

6.4 Violating Patterns#

  • Fat interfaces
  • Overloaded service contracts

7. Dependency Inversion Principle (DIP)#

High-level modules should not depend on low-level modules.
Both should depend on abstractions.


7.1 Violation#

class MySQLDatabase {
    public void save(String data) {}
}

class UserService {
    private MySQLDatabase database = new MySQLDatabase();

    public void saveUser(String user) {
        database.save(user);
    }
}

UserService tightly coupled to MySQL.


7.2 Refactored#

interface Database {
    void save(String data);
}

class MySQLDatabase implements Database {
    public void save(String data) {}
}

class UserService {
    private final Database database;

    public UserService(Database database) {
        this.database = database;
    }

    public void saveUser(String user) {
        database.save(user);
    }
}

Now we can inject PostgreSQL, MongoDB, or even a mock.


7.3 Architecture View (ASCII)#

[UserService]
     ↓ depends on
   [Database Interface]
     ↑
[MySQL]  [Postgres]  [Mock]

7.4 Supporting Patterns#

  • Dependency Injection
  • Inversion of Control
  • Hexagonal Architecture
  • Clean Architecture

7.5 Violating Patterns#

  • Hard-coded dependencies
  • Static calls to infrastructure

8. SOLID in Modern Systems (AI + Microservices Era)#

Microservices#

  • SRP → Service boundaries
  • OCP → Plugin architectures
  • DIP → Interface-driven APIs

AI-Generated Code#

AI often generates:

  • Monolithic service classes
  • Switch-based logic
  • Tight coupling

Developers must refactor AI output into SOLID-compliant structures.


9. Pattern Alignment Matrix#

PrincipleSupported ByViolated By
SRPRepository, MVCGod Object
OCPStrategy, Decoratorswitch-case logic
LSPCompositionBad inheritance
ISPRole interfacesFat contracts
DIPDI frameworksDirect instantiation

10. Final Thoughts#

SOLID is not about memorizing five definitions.

It is about:

  • Controlling complexity
  • Enabling safe extension
  • Reducing regression risk
  • Supporting long-term maintainability

In modern architectures:

  • SOLID complements DDD
  • SOLID strengthens Clean Architecture
  • SOLID improves AI-generated code quality

When applied correctly, SOLID does not increase complexity — it reduces accidental complexity.

The real skill is knowing when to apply it pragmatically.

Architecture is balance, not dogma.